For new visitors here, this website replaced my previous one and is basically a placeholder for now.

Update (April 3rd, 2024): I'm not currently working on any games. I also haven't added anything new to previously released projects in roughly a year (maintenance updates only).

More information, videos and/or screenshots of my older WebGL stuff (still playable on is available from the navigation menu or by clicking their titles below. I have no plans at the moment for creation or release of any commercial titles.

System Requirements: Modern gaming laptop or desktop, keyboard, mouse, high speed internet and a compatible web browser (Chrome 77+, Edge 79+, Firefox 74+, ..and probably Safari 16+). Mobile devices are not supported.

Casual Racing: WebGL. Free. A simple racing game, featuring 14 unique roads of 8 worlds, with both Classic and Time Trial modes for each direction. Most easily played with a gamepad/joystick. Controls are remappable. Various easy objectives, leaderboards and deferred multiplayer (aka ghost/replay racing).

Tower Offense: WebGL. Free. 3 worlds with 3 "base areas" each. Most easily played with a keyboard and mouse, although gamepads/joysticks are supported and remappable. Various objectives, leaderboards and deferred multiplayer (score attack vs. ghosts/replays).

Bagged!: WebGL. Free. A lawnmowing prototype, the last of my hobbyist projects to be made available. One scenario to play, with a leaderboard for one so inclined. May be played with gamepad/joystick or WASD/keyboard.


I'll eventually get around to adding a contact form here, but feel free to send a private message on Unity Forums for chat or email address. As this website is mostly only known by other developers at the moment, alternatives are low priority.

Cookie Policy

This website, my games and game services may use cookies for some functionality. These are used for things like remembering you've signed in (so you don't have to type your password every time you refresh the page), remembering in-game options, logging for the purpose of debugging problems, and for guests, to store your savegame data and any personal replays (..whereas with profiles, your savegames and replays are stored online). This policy applies to any data stored in your browser beyond the standard web browser content caching that's used to speed up loading and reduce bandwidth consumption. Cookies may be deleted by you at any time. Instructions to do so will vary depending on which browser you're currently using. Please use a search engine for more information.